Special possessions
Pick 2, in addition to your composite bow.
- ◇ Composite bow (far, +1 damage, x piercing; ○ low ammo, ○ all out)
- Distillery: skins of fine whisky (2 uses, grants advantage to Persuade), copper tubes, malt, ◇◇ firkins, stills, barrels, etc.
- Hideouts (3 uses): expend a use to have a well-stocked, safe shelter nearby; GM can veto.
- Husbandry tools: brushes, muzzles, collars, feed, ◇ whips, ◇ bridles, etc. Gain advantage to Persuade domestic beasts (livestock, dogs, etc.).
- Hounds, 2-3 followers (trackers, keen-nosed, fast); HP 6; Damage d6 (hand, grabby); Instinct to give chase; Cost: training.
- Lay of the land (3 uses): expend a use to know where to find ___, without having to Know Things; GM can veto.
- Trapping gear: snares, pelts, musk, bait, etc. When you Forage, get +1 use of provisions.
- ____________________ (discuss with GM)