PULL TOGETHER
When you set a community to work on improvements, to secure new resources, or to make major repairs, spend whatever the GM says is required (time, material, Surplus, etc.) and roll +Population: on a 10+, the job gets done; on a 7-9, pick 1:
- It gets done, but other work doesn't; reduce Fortunes by 1
- It gets done, but the work is shoddy, crude
- It gets done, but there's a consequence (bad blood, an injury, a threat unearthed, etc.)
- There's an unforeseen cost, requirement, or challenge; address it and the job gets done
For more information, see Pull Together.