Splatbook*

3 Instinct

Every threat has an instinct, written in the format "to ." This is the primary behavior that makes it a problem, that causes it to come into conflict with or harm others. If it didn't have this instinct, it wouldn't be a threat.

Many other game elements (like dangers and some NPCs) will already have an instinct assigned. If such an element becomes a long-term threat, then either use its existing instinct or write up a new instinct to reflect how its typical behavior has changed or become more problematic.

If you're writing up a threat that doesn't have an instinct yet (like a curse, or some NPC you just made up), decide on its instinct now. See the descriptions of each threat type for examples.

Whatever instinct you chose, write it down in your notes, under the threat's name type. If you think it'll be helpful, and you have space, add it to the threat tracker, too.

According to the bestiary, a swyn's instinct is "to indulge its ego." That's perfectly horrid, and can lead to all sorts of villainous behavior (like collecting children). I reuse that for this specific threat's instinct.