Rules reference
Browse or search the Stonetop rules. Pick a chapter below, or use the contents on the left; every heading has its own page and shareable link.
Book I: Stonetop
- Welcome to Stonetop
- Expectations
- The setting
- Getting Started
- The Blessed
- The Fox
- Storm-marked
- Soul on Fire
- Wide Wanderer
- 2 Special possessions
- 3 World building
- The Blessed
- Something Wicked This Way Comes
- Collection
- 4&5 NPC connections
- 6&7 PC connections
- Only two players?
- Playing the Game
- Your principles
- Your character
- Hit points (HP)
- Major arcana
- A MIGHTY WILL
- TULPA
- The moves
- Special moves
- Expedition moves
- … unlock the mysteries of an arcanum
- Playbooks & Inserts
- Running the Game
- The core loop
- 1 Establish the situation
- Examples of GM moves
- Player Moves
- Harm & Healing
- First Adventure
- Goals
- Threats
- Affliction
- Beast
- Example beasts:
- MacGuffin
- Magical entity
- Rabble
- Villain
- Wildcard
- Example threats
- THE PALE CRINWIN (wildcard)
- THE WHITE HAND (institution)
- Expeditions
- If the leg goes through familiar terrain before—then just describe the current
- Ask questions
- Weather tables
- Sites
- Running sites
- Considerations
- Senses other than sight
- Light sources & tags
- Creating sites
- LAST AUTUMN
- DISCOVERIES
- ENVIRONMENT (OUTSIDE)
- 4 Write-up
- Create maps or visuals (maybe)
- Dangers
- Discoveries
- 4 Synthesis
- Creating minor arcana
- Tags and others elements
- Brief description
- Requirements
- Creating major arcana
- NPCs & Followers
- 2 Concept
- For locals or people PCs know well:
- For folks the PCs have heard of but don't actually know:
- 3 Hit points
- Homefront
- Let things burn
- Steading improvements
- Seasons Change
- Making the move
- A Value 0 item is generally worth:
- Writing Moves & Love Letters
- 1 Take stock
- 4 Decide how you'll pick between results
- Check for common pitfalls
- Punch it up
- More examples
- The Game Ongoing
- Between sessions
- Starting a session
- Retiring PCs
- Ending your game
- Driving toward resolution
- Inserts
- The Blessed
- The Fox
- The GM
- The Heavy
- The Judge
- The Lightbearer
- The Marshal
- The Ranger
- The Seeker
- The Steading
- The Would-be Hero