Splatbook*

Let spring burst forth

Ask the players to decide whose character is the most hopeful. Refer them to the Seasons Change move on the Moves & Gear handout (on the third page, under "Homefront Moves"). Tell them that spring has just broken forth upon the land, and ask them to roll +Fortunes (+1, in this case).

On a 10+, ask them to choose one of these:

  • Interesting news
  • Valuable insight
  • Trade opportunity

You're looking for a plot hook, something to kick off the first adventure. The other choices (like Tor's blessing or unexpected bounty) don't provide such a hook.

On a 7-9, have them choose whatever gain they like. You'll combine that with a threat to create your starting situation.

On a 6-, chuckle grimly and start thinking about threats.

Make a note of the result, and update the steading playbook if needed. Then start to wrap up. It'll be tempting to jump into character and start playing right away, but don't do it. You need to time to think about everything the players have given you and prepare the first adventure.

Before you go, ask the players:

What excites you the most about playing your character?

Whatever they tell you, write it down. Try to work it into the first adventure.