FORAGE
When you spend a few hours seeking food in the wild, roll +WIS. In winter, you have disadvantage. On a 10+, pick 2; on a 7-9, pick 1:
- You acquire 4 provisions (1d6 uses)
- You acquire an extra 1d6 uses of provisions
- You discover something interesting or useful
- You avoid danger or risk (else, there is some)
Provisions can substitute for supplies when you Make Camp, 1-for-1.
For more information, see Forage.
RETURN TRIUMPHANT When you return home in triumph, having saved your fellows, put down the threat, seized the opportunity, etc., then clear one of the steading's debilities (diminished, lacking, or malcontent). If the steading has no debilities marked, then increase Fortunes by 1.
For more information, see What if they… don’t?.