Splatbook*

Crinwin (outside)

See *Book II*for crinwin & wasps.

4 crinwin always on watch in the oaks or nearby trees, often "singing" with the kids' voices. 1d4+2 crinwin sleep in nests. 1d6-1 other crinwin are outside, doing crinwin stuff (see Sajra the Swyn).

If sentries notice PCs: Stop singing, use bird calls to alert others. Other crinwin scatter, hide. Those in nests wake, stay hidden.

If PCs poke around outside: Watch, sneak closer. Keep signaling others via birdsong.

If PCs try to enter: Sentries start howling like wolves. Replies come from the Wood. Crinwin inside go on alert. ~30 minutes later, 1d6+9 Crinwin arrive back at tomb.

If PCs attack sentries: Flee into surrounding canopy (if possible) or into tomb if not. If PCs persist in hounding them, start wolf howls (as above).

If PCs molest a crinwin nest: Crinwin in nest burst out, wasps swarm. Try to daze or confound PCs, then flee.