Threats
Threats are the lingering problems that cause trouble for the PCs, the steading, the region, or even the world.
Write up threats after the first session, based on what the players told you as they introduced their characters. Write new threats between sessions when…
- … the Seasons Change move results in a threat, and you choose to create one instead of make an existing one worse.
- … you introduced a monster, NPC, or thing and you think it might cause trouble later.
- … you expect the PCs to encounter the threat in an upcoming session.
Writing up a threat
- Give it a name and pick its type.
- Add it (and its type) to a threat tracker (Homefront, Nearby, or Distant)
- Give it an instinct (if it doesn't already have one). How does it cause problems for others? Write it as "to __" (e.g., "to enrich himself").
- Write a quick description, including related threats or NPCs.
- If it has momentum: write its impending doom and 2-4 grim portents.
- Optional: write some stakes questions.
- Optional: pick or write 2-4 GM moves
- Optional: write custom player moves
Updating threats
Between sessions, review each threat. If...
- … it is no longer a threat, then cross it off.
- … grim portents occurred, then mark them.
- … the PCs foiled it or changed its course, then update its grim portents and impending doom appropriately.
- … it is moving toward something (but wasn't before), then write an impending doom and grim portents.
- … its instinct or threat type no longer ring true, then revise them.
- … any new stakes questions occur to you, then write them down.
- … it got closer or further away, then move it from one threat tracker to the next.
Trackers
HomefrontNearbyDistant
The playbook provides three map spreads (the village, the immediate surrounds, the wider region) as threat trackers to write threats onto.
Threat types & moves
Pick a type to see its moves, or suggest one at random for a portent.
Affliction moves
- Worsen or quicken
- Spread to others/suck others in
- Mutate, take on a new form/aspect
- Eat away at something/someone
- Strip someone of honor/dignity
- Drive someone to desperation
- Justify selfishness, neglect
- Drive a wedge between people
- Cause delusion, stubbornness, foolishness
- Sow panic or despair
- Trigger shortages, hoarding
- Prompt violence, hatred, blame