Agenda & core loop
Agenda
Always do these three things.
- Portray a rich, mysterious world
- Punctuate the PCs' lives with adventure
- Play to find out what happens
Principles
- Follow the rules
- Begin and end with the fiction
- Address the characters, not the players
- Ask questions and build on the answers
- Be a fan of the player characters
- Embrace the fantastic and the mundane
- Exploit the setting guide
- Respect your prep
- Give your characters life
- Think offscreen, too
- Bring it home
- Let things breathe
- Let things burn
The core loop
1. Establish the situation
- Frame the action
- Describe the environment
- Give details & specifics
- Ask questions, ask for input
- Portray NPCs and monsters
- Answer questions, clarify
2. Make a soft GM move
Provoke action and/or increase tension.
3. Ask, "What do you do?"
4. Resolve their actions
- If they trigger a player move, do what the move says.
- If they roll a 6-, make a hard GM move (establish badness).
- If they ignore trouble, make a hard GM move (establish badness).
- Otherwise, say what happens.
5. Repeat
- Is the situation clear and compelling? Can the PC(s) act? Back to step 3.
- Is the situation clear, but escalating before the PCs act? Back to step 2.
- Is the situation clear, but needs a nudge? Back to step 2.
- Is the situation unclear? Does it need clarification, recapping, or updating? Back to step 1.
- Is the current scene or situation over? Wrap up, look for the next one. Back to step 1.
Other things to do
- Take notes
- Draw maps
- Leave blanks
- Keep things moving
- Involve everyone
- Engage your players in world-building
- Sometimes, disclaim decision making